MMORPG.com has posted a TSW video interview with Ragnar Tørnquist, while at GDC 2009. Ragnar explains a bit about the concept of The Secret World. In Part I they talk about the setting and character development. Part II goes on to talk about similarities and differences between The Secret World and Age of Conan.
Massively features their preview of The Secret World from GDC 2009, and an interview with Funcom’s Ragnar Tørnquist. Here’s a little chunk on gameplay and travel.
I want to emphasize that this won’t be something like Grand Theft Auto with magic, with a focus on huge, huge open cities. They are reasonably small places where you will start out and take the adventure from there. But one very important thing to note is that this sounds like a very fragmented world. London, New York, Seoul, those cities are a long way away from each other. But we are creating, or at least trying to create, a pretty seamless world. This means there are ways of getting from London to New York very quickly, and we are focusing on that. You won’t be just walking up to a plane, clicking on it, and getting a red line that quickly points to where you’re going and boom, you’re there. You will be moving in real-time from London to New York, just a lot quicker.