Rock Paper Shotgun interviews Funcom’s Ragnar Tørnquist. They talk about Tørnquist’s involvement with Anarchy Online, storyline, learning from other MMOs, TSW class progression, the world for The Secret World and more. Here’s a little snip on guilds:
RPS: Any plans for guilds, player-built objects?
Tørnquist: We’ll have something called cabals, which is our version of guilds, and there will be something tied to that which allows players to make a permanent stamp on the world. I can’t say too much about it, but there are mechanics for creating networks and allowing people to feel like they are part of something bigger.
MMOSite features a new Secret World interview with Ragnar Tornquist. They talk about the awesome trailer footage we saw from GDC, the demon, the no-level system, the game’s setting, quests and the state of development. Give it a read!
Nyte of CryGaia has started a thread in the official TSW Forum for fans of the upcoming game to post potential interview questions. Ragnar Tornquist will be fielding the questions for this community Q&A.
MMORPG.com has posted a TSW video interview with Ragnar Tørnquist, while at GDC 2009. Ragnar explains a bit about the concept of The Secret World. In Part I they talk about the setting and character development. Part II goes on to talk about similarities and differences between The Secret World and Age of Conan.
Massively features their preview of The Secret World from GDC 2009, and an interview with Funcom’s Ragnar Tørnquist. Here’s a little chunk on gameplay and travel.
I want to emphasize that this won’t be something like Grand Theft Auto with magic, with a focus on huge, huge open cities. They are reasonably small places where you will start out and take the adventure from there. But one very important thing to note is that this sounds like a very fragmented world. London, New York, Seoul, those cities are a long way away from each other. But we are creating, or at least trying to create, a pretty seamless world. This means there are ways of getting from London to New York very quickly, and we are focusing on that. You won’t be just walking up to a plane, clicking on it, and getting a red line that quickly points to where you’re going and boom, you’re there. You will be moving in real-time from London to New York, just a lot quicker.
IGN Vault did a bang-up job on their preview and interview for The Secret World, from GDC 2009. Staci Krause and Charlene Sheridan quizzed the TSW developers to score as much information for fans as possible. Read up!
“No Classes, No Levels. We don’t want a game where the purpose of the game is to get to level 56 or 70 and then that is where the game starts… there is nothing like that. It is a skill based game. The whole point of the game is discovering new skills, basically like putting together a deck of cards that you can play any way you want to play.”