April
7

Massively features their preview of The Secret World from GDC 2009, and an interview with Funcom’s Ragnar Tørnquist. Here’s a little chunk on gameplay and travel.

I want to emphasize that this won’t be something like Grand Theft Auto with magic, with a focus on huge, huge open cities. They are reasonably small places where you will start out and take the adventure from there. But one very important thing to note is that this sounds like a very fragmented world. London, New York, Seoul, those cities are a long way away from each other. But we are creating, or at least trying to create, a pretty seamless world. This means there are ways of getting from London to New York very quickly, and we are focusing on that. You won’t be just walking up to a plane, clicking on it, and getting a red line that quickly points to where you’re going and boom, you’re there. You will be moving in real-time from London to New York, just a lot quicker.

April
7

IGN Vault did a bang-up job on their preview and interview for The Secret World, from GDC 2009. Staci Krause and Charlene Sheridan quizzed the TSW developers to score as much information for fans as possible. Read up!

“No Classes, No Levels. We don’t want a game where the purpose of the game is to get to level 56 or 70 and then that is where the game starts… there is nothing like that. It is a skill based game. The whole point of the game is discovering new skills, basically like putting together a deck of cards that you can play any way you want to play.”

April
6

Tomorrow expects to see the release of whatever information was uncovered from GDC 2009 about Funcom’s next MMORPG, The Secret World. In the meantime, the anticipation builds in the official TSW forum. It began with a warning that dark days are coming once again.

The hour has arrived. No more pretenders. We are gathering. Quietly. Secretly. Dark days are coming and the fate of this world is at stake.

The Secret World fans are very clever, and instantly began to unravel the mysteries behind the lone post. It wasn’t long before a very creepy video was uncovered, along with some Twittering from from Funcom’s Ragnar Tornquist.

People continued to dig and analyze until a new website was found, more pieces to a puzzle. Every shred of evidence has been ripped apart. Some who solve the mysteries appear to receive a key of sorts, to where it leads no one knows yet.

Follow the thread in the official forum, look at the evidence for yourself!